Livelock’s first major update is now live on both Xbox One and PS4. The database update features unlockable database cards for all in-game A.I. foes. Unlock and master all the cards. Simply load up Livelock to automatically download the update.
Intellects, your time has come. Livelock is now live and available for purchase for Steam, Xbox One and PlayStation 4.
Learn more here!: www.playlivelock.com
Don’t mess with Vanguard!
Hello guys. Today’s a big day for Tuque Games. We’re proud to announce Livelock, coming to PC, PlayStation 4 and Xbox One in 2016!
In partnership with Perfect World Entertainment, Tuque is bringing you into the post-human era.
Find out more at www.playlivelock.com
We’re looking for an experienced (a.k.a. old) 3D Artist and/or a talented Unity Visual Effects artist to work with the World War Machine team. We can discuss freelancing options as well as in-studio work. Come have fun making games with us! If you’re interested (or know someone who is), please send a portfolio through to: firstname.lastname@example.org
We’re looking for a senior/lead artist to join the WWM team!
You have at least 5 years of industry experience, have experience leading a team, and are more of a technical artist than an art director. Is this you? Send your particulars! Samples of your work are a plus!
Send your info via: email@example.com
Pilot programme to feature three projects from indie developers, Ruffian Games, Kitfox Games and Tuque Games.
Square Enix today launches the pilot phase of its new community platform, Collective.
Collective will showcase independently developed game concepts direct to the gaming community, allowing the community to decide which concepts should become a reality. The platform is initially launching with a pilot phase which starts today and will run for 28 days, showcasing three projects from Ruffian Games (Dundee), Kitfox Games (Montreal) and Tuque Games (Montreal).
“There are lots of really talented small teams around the world with great game ideas. For those teams, getting visibility, momentum, funding and distribution can be very tricky and that’s where we hope Collective can help,” said Phil Elliott, project lead on Collective.
The community will choose which projects they want to see go through to a crowdfunding process via a partnership with world-leading crowdfunding platform Indiegogo. Projects which successfully raise funds may also find support from Square Enix through the development process, and assistance in distributing the final project across leading digital channels once completed.
“It’s up to the teams how much or little help they want from Square Enix and it’s our opportunity to help some fantastic games become a reality and uncover the development stars of the future,” continued Elliott.
The three teams taking part in the pilot phase of Collective will showcase three very different game concepts; Ruffian Games was established in 2008 and has shipped a number of titles in the past, including Crackdown 2 with Microsoft. Kitfox Games is a new developer, with its first game Shattered Planet set for release this March, while Tuque Games – also a new developer – is hoping to launch its first title via Collective.
“We see Collective as an opportunity to get Moon Hunters more coverage than we can get on our lonesome,” commented Tanya X Short, designer at Kitfox Games, “and really connect with potential fans that otherwise wouldn’t hear us.”
“Quite simply I think that Square Collective has the potential to make players happy. The initiative gives players a voice to let Square Enix know which games they want to see get made and the power to influence the raw, early-stage development process. That’s new, powerful and bold,” said Jeff Hattem, founder of Tuque Games. “I’m both excited and terrified to see how players will react and what they have in store for game devs like us.”
“Ruffian Games is really excited to be involved with Collective from launch, we think it’s a great idea that lowers the boundaries for smaller and more independent developers to get new ideas in front of an experienced audience,” said James Cope, producer at Ruffian Games. “The benefits of being able to grow a following ahead of a crowd funded campaign are clear but Collective gives an extra level of confidence and the options open to us for distribution in the future are incredibly helpful.”
The platform has been created by web development agency Contra. More details on how the platform works are available on the Collective website.
Visit Square Enix Collective
Visit World War Machine
As stupidly passionate gamers ourselves, we understand that game fans are like no other fans. We’ve all invested countless hours immersed in amazing worlds others only dream of. We’ve honed our skills to a razor sharp edge; have developed amazing friendships and intense rivalries. We’ve debated ardently about which tactics are better or which game is deserving of a higher rating. Hey, we’ve even gone so far as to not pay rent so we could splurge on the latest map packs! (not really… they’re usually only like $15)
We’re wildly excited about our first game and can’t wait to bring you in; you the frenzied gamer, you the dev team member. That should be obvious right: we’re building this game with you. We’re partners.
Tweet your opinions. Post your comments. Be vocal. We’ll engage with you and shape the game together.
Hi everyone, Tuque is looking for talented UI / UX designers! We need help turning our upcoming game into a beautiful, ergonomic user experience. Freelance or Full-time position available. Send in your demo at firstname.lastname@example.org.
Calling all interns,
We’re on the lookout for eager interns to help support the team that’s working on our first game World War Machine. You’ll get the chance to work with a small team of industry veterans and work on cool new original property. If you’re interested in knowing more, go to the contact page and send us your info!